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Known issues

  • Default audio is shit. Aerosoft's Wwise sound bank limits what I can do.

    • Example #1: engine startup sounds are inconsistent and don't adapt to the physics; the sound bank fades between effects based only on prop RPM, it doesn't care about turbine RPM at all. That's why an engine start with feathered props sounds so horrible. Also, the interior and exterior sounds are wildly different (just compare the interior starter sounds with the exterior version) and switching between interior and exterior can "restart" audio effects. [The sound mod now addresses all of these issues.]

    • Example #2: Stock flap sounds are not continuous.

  • There are four "phantom tanks" visible in the Weight & Balance screen of the EFB. I added them to maintain compatibility with FSEconomy after enabling the modular fuel system. This is a purely cosmetical flaw.

  • On the world map, the aircraft thumbnail is missing and a default MSFS2024 thumbnail is showing instead. To fix this, I would have to create and maintain a separate set of "modern" (MSFS2024-style) thumbnails for each variant. That doesn't seem worth it. On most other menu screens (e.g. when selecting a variant), the sim should use the existing "legacy" thumbnails.

  • Generator load sharing: only one starter-generator actually supplies the bus at a time. As far as I can tell, MSFS 2024's V2 electrical system has no mechanism for two paralleled DC generators to share load. The cockpit loadmeter therefore shows Gen 1 near full load and Gen 2 near zero in normal operation; that's expected, not a bug. If anyone knows how to get real V2 load sharing working, I'd love to hear about it.

  • ADF: the system can't react to lightning. The sim doesn't expose the necessary data.

  • FLC mode works when the pitot tube is frozen. Somehow, it knows. Sim quirk. (The groundwork to fix this has been done.)

  • SU6: Pilot can spawn stuck in the ground. That's a known sim bug affecting other legacy aircraft as well.

  • KA 51 Slaving Accessory is STILL missing.

  • The hydraulics drain during the cinematics and I don't know why or how to prevent it. There are workarounds in place to mitigate the effects, but I wish they weren't necessary.


Reviewed 2026-09-06.